TA’LIMDA GEYMIFIKATSION YONDASHUV
Kalit so‘zlar:
geymifikatsiya, innovatsion texnologiyalar, ta’lim-tarbiya, jamoada ishlash, o’yinlar, faoliyatli yondashuvAbstrak
ushbu maqola ta’limda geymifikatsion yondashuv mohiyatini ochishga bag’ishlanadi. Ilmiy tadqiqotlar shuni koʻrsatmoqdaki, geymifikatsiya metodlari talabalarning diqqatini toʻplash, uzoq muddatli xotirani shakllantirish va mustaqil fikrlash qobiliyatini oshirishda samarali boʻlib, ularni anʼanaviy oʻqitish uslublariga nisbatan koʻproq jalb etadi. Oʻyin texnologiyalari taʼlimning noyob shakllaridan biri boʻlib, u nafaqat oʻquvchilarning ijodiy va izlanish darajasidagi ishini, balki kundalik darslarni ham qiziqarli qilish imkonini beradi.
References
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Davlatmirzayevich, A. A. (2022). Parameters and indicators of educational quality monitoring in higher educational institutions.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). “From Game Design Elements to Gamefulness: Defining Gamification”. Proceedings of the 15th International Academic MindTrek Conference. DOI: 10.1145/2181037.2181040
Huotari, K., & Hamari, J. (2012). “Defining Gamification - A Service Marketing Perspective”. Proceedings of the 16th International Academic MindTrek Conference. DOI: 10.1145/2393132.2393137
Zichermann, G., & Cunningham, C. (2011). "Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps". ISBN: 978-1-4493-4354-9
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