GAMIFICATION APPROACH IN EDUCATION

Authors

  • Sh.E.Xamrokulova Oʻzbekiston Milliy universiteti

Keywords:

gamification, innovative technologies, education, teamwork, games, active approach

Abstract

This article is devoted to revealing the essence of the gamification approach in education. Scientific research shows that gamification methods are effective in increasing students' attention, forming long-term memory, and increasing their ability to think independently, making them more attractive than traditional teaching methods. Game technologies are one of the unique forms of education, which allows not only to make students' creative and research work, but also to make everyday lessons interesting.

References

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Davlatmirzayevich, A. A. (2022). Parameters and indicators of educational quality monitoring in higher educational institutions.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). “From Game Design Elements to Gamefulness: Defining Gamification”. Proceedings of the 15th International Academic MindTrek Conference. DOI: 10.1145/2181037.2181040

Huotari, K., & Hamari, J. (2012). “Defining Gamification - A Service Marketing Perspective”. Proceedings of the 16th International Academic MindTrek Conference. DOI: 10.1145/2393132.2393137

Zichermann, G., & Cunningham, C. (2011). "Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps". ISBN: 978-1-4493-4354-9

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Published

2025-08-03

How to Cite

GAMIFICATION APPROACH IN EDUCATION. (2025). Universal International Scientific Journal, 2(7.1), 398-303. https://universaljurnal.uz/index.php/jurnal/article/view/3480