GAMIFICATION IN EDUCATION: ENHANCING LEARNING OUTCOMES THROUGH GAME-BASED MECHANISMS

Authors

  • Kamalova Gulzada Oʻzbekiston Milliy universiteti

Keywords:

gamification, education, motivation, participation, educational technologies, self-awareness theory, learning through games

Abstract

Gamification - the application of game design elements in non-game contexts - has emerged as an important pedagogical innovation in modern education. This article examines the theoretical foundations, mechanisms, and pedagogical outcomes of gamification in educational settings. Drawing on self-determination theory, flow theory, and constructivist learning approaches, the study analyzes how elements such as scores, badges, leaderboards, events, and tasks affect student motivation and academic achievement.

References

Аллаярова, С. Н. (2021). ТАЛАБАЛАРНИ ИЛМИЙ ТАДҚИҚОТ ФАОЛИЯТИГА ЙЎНАЛТИРИШНИНГ ДОЛЗАРБ МАСАЛАЛАРИ. Современное образование (Узбекистан), (5 (102)), 17-25.

HAMROKULOVA, S. PROBLEMS OF IMPROVING THE MECHANISMS OF ENVIRONMENTAL EDUCATION IN GENERAL SECONDARY SCHOOLS. ЭКОНОМИКА, 222-226.

Khamrokulova, S. E. (2024). ISSUES OF IMPROVEMENT OF ECOLOGICAL EDUCATION MECHANISMS BASED ON DIGITAL TECHNOLOGIES. American Journal Of Social Sciences And Humanity Research, 4(05), 284-288.

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Published

2025-08-03

How to Cite

GAMIFICATION IN EDUCATION: ENHANCING LEARNING OUTCOMES THROUGH GAME-BASED MECHANISMS. (2025). Universal International Scientific Journal, 2(7.1), 103-105. https://universaljurnal.uz/index.php/jurnal/article/view/3418